mechwarrior 5 lbx 10. This requires Yet Another Mechlab (the switch function). mechwarrior 5 lbx 10

 
 This requires Yet Another Mechlab (the switch function)mechwarrior 5 lbx 10  Istences Sergeant

Range. Just not my style but a Fortune can be a nasty closer. The AC 20 is a superheavy gun, the end development of various electro-chemical tank guns in the early 21st Century. Step 1: Determine what the AI is doing with shooting weapon groups. View Posts. For my Crabby I used 4 UAC/5 Tier 5, 2 SRM 4 (since the UAC are long range already) and lots and lots and lots of UAC. Valheim. The LB/10-X is one of the few cases where it is a straight upgrade with almost no downsides (and if you are not using alternate AC ammo, there are no downsides) HA1-0F. Games. If you are forced to fight a RAC5 head on, example you are stuck in the open. Through 8 different runs of this game now, I think I've bought like 98% of the mechs I actually use and only managed to salvage and drive one or two from random salvage lists. tehwubbles • 10 mo. MechWarrior 5: Mercenaries. MechWarrior 5: Mercenaries - The Dragon's Gambit. In this video I will show you the gameplay of a full missions as well as. A cockpit view from the Timberwolf Mech. Optional - adds new items that take full advantage of YAML's EquipmentProperties, by the author of all the new YAML code. The point of impact. This takes 5 seconds, afterwards your mech will stand and you will be immune to gryo damage for 15 seconds. Personal favorite is the Jagermech JM6-A, dropping all the lasers and going for AC/5 and LRM-10, preferrably ST-Artemis on the LRMs and burstfire on the cannons. Advertisement Coins. AC 20. If you do go the ballistic route, lbx 10 solids are the way to go though at that point just go with KGB Car since you won't be moving at thr speed of snail through the mission. 5) Medium Pulse Laser Heat reduced to 2. That being said, your loadout is just about as good as the 10z can get, really. 0 m) over the distance. Unite with the Draconis Combine and fortify their defenses against an inevitable war, discover the new Longbow BattleMech, the exclusive "Otomo" Special 'Mech Variants, and embark on an epic 15 mission quest line rallying behind Kurita's unexpected plan. MW5 Compatibility Mod. The King Crab Carapace is one of my favorite 'Mechs to use and I probably use it the most among my lineup. That said, if >only< rifle ammo is appearing that sounds weirdish but maybe still possible with RNG. All this firepower. Both are equally rare and found throughout the map. Cyclops Sleipnir is arguably one of the best assault mechs, if not the best, due to the twin torso mounted gauss rifles. ago. BattleTech (MechWarrior) Since its beginnings as the BattleTech boardgame, the BattleTech/MechWarrior universe has captivated millions of fans worldwide. All small lasers have a 4x damage multiplier to structures. If it is, consider replacing it with an AC/10, a UAC/5, or an AC/5 (space and options for additional secondary weapons determining if an AC/10 is even feasible). MechWarrior 5. MechWarrior 5: Mercenaries. Dragon Hero mechs are something else, however, this is only possible because of the weight reduction when using: Ferro Armor, Endo Structure, XL Engine, yada yada yada. . The Gauss is going to be better most of the time, will put you at less risk, and as you mentioned is better for the AI than the AC/20. close. If you need better mechs, go to easier areas where you can complete the missions without incurring expensive repairs and farm c-bills to buy mechs. The standard LB is a shotgun, it does shotgun things. The Vicious; 45 posts Posted 20 August 2013 - 01:28 PM. Later on lbx solids with srms/lasers and with assualts heavy rifles(or 2) as reserve with lbx as main and some lasers/srms for close range and or vehicles. Lone scout, 2023LBX2, UAC2, and UAC5's are all amazing weapons. The only DLC I have is HotIS. Blackwidow Warhammer with quad AC-2s is a blast. There are four different classes of autocannon: the AC/2 , the AC/5 , the AC/10 and the AC/20 . Also L Laser SB would give you slightly better heat management. You can now use the flamer without blinding yourself! The new flamer particle is a clone of the medium laser particle, but yellow. 0 % ; Medium-ranged weapon projectile speed modifier. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. MechWarrior takes the opinionated stance that a battle is one IS lance (1-4 'Mechs) of up to 400 tons versus the world. The starter guides all point to Hellbringers (used to be my favourite in Mechwarrior 2), hunchbacks or Timberwolves. MechWarrior 5: Mercenaries. Rifles don't have an exact equivalent in MWO, so fitting them between the above velocities: L-Rifle - increased to 1500 m/s. Probably didn't hurt that my gun skills (both in-game stat and also just *me* as a player) also improved a bit while trying to make that thing work. SPECS: Weight: 85 tons. . Extremely absurdly rough mod to replace the particle effect of the Flamer with a yellow beam, like a laser. Premium Powerups Explore Gaming. GG/120, 180, 240, 360, 720, 1080: Based on the ancient Minigun, these weapons have miniscule damage, absurd rate of fire, long max range, but short optimal range. Hero wolverine with lbx and 120 rounds or so of ammo for main and loaded up with srms and a bunch of ammo is deadly. 8. M-Rifle - increased to 1200 m/s. ウィッチ(?. Double heat sink in the engine. the closest you will get is something like a Jager or Rifleman with a bunch of 'rifle' class weapons. Originally posted by Maddermax: The basic Victor is just very under gunned for an assault. Hero crab with 4 ultra ac5 cannons is extreme fun, but overall mech is. My favorite weapons in the game. Lots of fun close up, good for shooting down fliers even with bad aim. GOOD HUNTING, MECHWARRIOR. You can now use the flamer without blinding yourself! The new flamer particle is a clone of the medium laser particle, but yellow. Later on lbx solids with srms/lasers and with assualts heavy rifles(or 2) as reserve with lbx as main and some lasers/srms for close range and or vehicles. 4. 8 (20% of missiles miss because of spread) 0. Has better reload speed. Standalone weapon pack that contains all weapons from the Yet Another Mech mod. I thought LBX's were like shotguns, but this is a solid slug version. Lots of fun close up, good for shooting down fliers even with bad aim. Because of it's shotgun nature, LBXs can be better for cockpit shots, allowing a little bit of forgiveness if your shot is slightly off. 6 MB. 3 tons of ammo and the rest are heat sinks/armor. Mods. View Profile View Posts. MechWarrior 5: Mercenaries is getting two new biomes with its paid expansion. Mind the ER PPC travel time though. MW5 Compatibility Pack. MechWarrior 5: Mercenaries. A slug shot was akin to a traditional autocannon round while a cluster shot fragments like a shotgun round and spreads its damage around. #1. A 'Mech with no weapons is considered to have an invalid loadout, and will not be available for use. 30-> 9 pellets. Its a small, lightweight weapon that peppers a target with shrapnel. :)Welcome to Mechwarrior 5: Mercenaries DLC "Call to Arms" playthrough. 5 ( from 7. 500 damage per minute. 33 (the rest of the missiles will spread damage over the whole mech) Result: 2. 2 H=1. HARDCASE. Gaming. 5 (from 2) Delay between projectile reduced to . Twin tier 5 AC/20s, 3 tier 5 medium lasers. 704 and a HPS of . . If I was playing MW5 online against other players, I'd be very afraid of dual gauss opponents, but in MW5, playing through missions, against the AI opponents, I choose. as others have suggested the 4 lbx 10 loadout is pretty good, though if you get lucky enough to find the energy variant ive had a lot of fun with a quad ppc build on it. It runs a little bit hot, especially without DHS but it's manageable. It depends on the mech you've put the LB10 on and what weapons. Melee mechs are the first mechs in MW5 that I don't immediately rip the jump jets out of since they can help get you into (or out of) melee range a bit faster and generally help mobility. close. Armor: 512/538. Everyone knows this to be the case. Changed ATMs to have Artemis tag (for YAML quirks etc). We're all hyped for MW5: Clans, but what do you NOT want in it? I'll start with the Bastard Bridge of Earthwerks Limited and its partner, the Pit of Consternation. MechWarrior 5: Mercenaries. It has range in spreading those numbers to 1-5 damage or even less. #2. They are the TRUE MechWarriors. Early on its worth it to invest in these mechs as its hard to get double heat sinks. Some mechs have like 2-3 arm ballistic slots, and they're so light, so powerful, so slot efficient, and I think you can lower their jam chance. Valheim; Genshin Impact; Minecraft; Pokimane; Halo Infinite;. 688. With the New Career mode, you can start a career from scratch or import your progress from MechWarrior 5 Mercenaries. Available after 3061 in both IS and Clan versions. Seriously, a T5 LB10X might just be the best ballistic weapon in the game, maybe aside from T5 Gausses. You explode anything in front of you, but it takes like 3-5 double-tone ammo packs to sustain a whole mission for a total of 6-10 tones of ammo and as many crit slots. Originally posted by. lol, this is the mechwarrior 5 subreddit. I usually give normal LBX to AI since they rarely make good use of SLD ones. No mods needed. Weapon intro dates: All "standard" Clan weapons become available in 3055 except: ProtoMech Autocannons (3073) There are some advantages to the LBX too: Generally speaking the LBX gets your damage out faster, so it is better for snap shots. STALKER STK-3FB. It will get hot if you constantly fire all the PPCs together all the time. For standalone mech mods that are NoT part of yaml ir something else how do they land. As for the vanillas the 2 and 5 are just too heavy to the pittance of damage they do. There is a second version called the “LB 10-X AC Solid Slug” which uses the same ammo but fires just one bigger shot. ago. BattleTech Community Ads Death From Above Wargaming LB-X Autocannon The LB-X autocannon is an advanced variation of the standard autocannon. CG/10, 20, 30, and 40: Light, small caliber weapons that fire at a moderate cyclical rate. Premium Powerups Explore Gaming. I've paired it with 3 Cyclops variants that carry ECMs and an LBX-10. Hope this is helpful for someone else trying to make this monster move a bit quicker. Note: NARC reduces LRM spread by 10% (all tiers). A shield is carried on the left arm providing additional shielding. Its always been vague about the ammo however, just that LBX cannons main feature, besides being lighter and more effecient than regular autocannons, has been to fire solid AC slugs or the special cluster munition. UAC 5 is cooler still, but. My favourite Atlas variant is the Hero AS-BH. Dual Gauss is my goto and generally on a hero cyclops. 6 MP Lasers, LBX-10-SLD and an SRM 6 ART. This takes 5 seconds, afterwards your mech will stand and you will be immune to gryo damage for 15 seconds. 1X has DHS, 4x LBX-10's, 4 Medium Lasers, 2x Small Pulse and a Small Laser #15 < > Showing 1-15 of 28 commentsLBX/10 Slug: Dam=10, Rof=22. In the rest of the statistics you'll see that the AC/10 is inferior, as the LB 10-X AC always has lower heat, longer range and better projectile speed at every. H-Rifle - decreased to 1000 m/s. Welcome, r/MechWarrior is a constructive space in spirit of enjoying any and all MechWarrior games to their fullest while fostering the continuation and promotion of the MechWarrior community. Step 4; open up windows explorer, and navigate to your mods folder (For me This is the. What this mod replaces:-All ballistics including Standard single fire AutoCannons and their reloads, Burst-Fire AutoCannons with edited audio, LBX-10, Gauss, and Machineguns. The speed is what makes it good for me, base speed of 64km/h. I’d submit that the Ac/10 lbx solid slug is the best ballistic weapon by far for dmg/ton. In game though Burst Fire AC/10s can occasionally be a lot better than the LBX-10 in certain situations with better damage output. The engine, the weapons, the cokpit, the gyro, all of it. 04 seconds and 0. Work to establish your Mercenary. Note: Rate of Fire information is indicated in the game's files but is not currently displayed anywhere in-game. The thing is a monster. There are no real benefits of lbx. If thats still UP then projectiles to 2. Protip: if you see a special weapon on sale, be sure to buy the ammo with it, because it won’t be regularly in. The only light ballistic cannon available for the Inner Sphere around the time of the Clan Invasion. However, even with all that clan tech (Like lighter and smaller LBX-10s), it can only go 54 KPH, and can't carry enough ammo to keep that many guns in the fight for very long. 0 damage with fixed effective. I do appreciate their flexibility and armour, but I enjoyed that speed and sneaking a lot more. videogame_asset My games. Yet Another Special Variant. All other. A single salvo from both LBX-10s is enough to effectively instagib anything else flying in the sky, firing all the guns at once is enough to leg most mechs in a single hit. Large version of all 3 weapon types, and ams. 1X has DHS, 4x LBX-10's, 4 Medium Lasers, 2x Small Pulse and a Small Laser. but has to use a lbx instead of gauss, but is a lot faster and has JJ. Range. 5 12. The LBX 10 is great, and I like the 5 as an anti air weapon. 0 %. ago. Large version of all 3 weapon types, and ams. Llas- Underrated, they deal good damage, for a low heat cost. Added weapons such as LBX 5s, 20s of the Mechshot/Cluster variety, SSRM4/6's, SNPPC/Lightning shotguns, Continuous Emission Lasers of the Medium and Large. MechWarrior 5: Mercenaries. I use the standard LBX ACs and have them on chain fire with on 1 and 2. Edge: UAC 5 Slots: AC 10 = 14 > LBX 10 = 12 > UAC 5 = 10 Edge: UAC 5 The spread makes the LBX 10 more useful at SRM range rather than it's full 540 m range. Is there a mod that restores MWO style hardpoints? Instead of hard point sizes you just get a set number of hard points per limb? Bonus points if it fixes things like the Mercs 5 K-9 only having a single hardpoint in its left. atlas K because it gets ams. I thought LBX's were like shotguns, but. 1400 a few times. 5 percent heat reduction and the highest ballistic damage mod I can. GG/120, 180, 240, 360, 720, 1080: Based on the ancient Minigun, these weapons have miniscule damage, absurd rate of fire, long max range, but short optimal range. Annihilator with 2 rac-5' and 2 lbx 10 clusters. Upgrades include weapon range boost, ballistic reload time reduction, run speed boost, torso twist speed boost. MW5 Compatibility Pack. 31, 3034 so players might want to check the market in the planetary systems they visit. so isn't it just a normal autocannon? It has higher damage, firerate and range though so it just seem like a superior AC/10 in every way. Autocannon 20. Like LRM+Artemis IV launcher which requires LRM Artemis ammo to properly use it etc. ArtixViper • 2 yr. 5 tons : 3035 : AC10_LBX_Half_AmmoEquipment : AC/10 Ammo : Critical slots: 1 : 1. #9. Chemlas- Never used them, beats the purpose of lasers' infinte ammo. MERCTECH v3. MechWarrior 5: Mercenaries. YetAnotherWeaponClan ScaryTanks TableTopRulez_ AI Mod Mod Options. 5 cooldown. Firestarter - S1 with small lasers and lasers. Edit: For example, in lore and in YAML, a Dire Wolf (100 Ton Clan Omni-mech) can totally carry and use 4x LBX-10s. The gameplay loop in Mechwarrior 5, unlike the turn-based Battletech, simply doesn't lend itself well to ambushes, jump jet play, etc. Absolutely useless. Its like a Marauder that doesn't over heat. Mind the ER PPC travel time though. The MAD-3M is great mech. Tonnage: LBX is 11; AC is 12. 0. Happy hunting! < > 1E or 2A if you have a choice but they're all essentially the same. One of the best mechs, you can reliably headshot with that gauss rifle, you have 20 lrm for indirect fire support and decent damage, an srm 6 and 3 medium lasers for close quarter combat. Adds Clan weapons to the game. 23 update, Piranha will add the ability. The 95 ton Nightstar is the first Mech that springs to mind the talking about snipers. Mods. ; Weapon lock-on time modifier: -20. 5 DMG per hit. True in table top but no longer true in MW5. Hero banshee is a GREAT assault mech. The ideal quickdraw hero mech, in my opinion, would be like the QKD-5A/5K with XL engine, more medium energy slots, an AMS, and an ECM. Don't forget to find better pilots. Mount it with dual Gauss and an ER PPC, that's 3 weapons for sniping goodness. Probably didn't hurt that my gun skills (both in-game stat and also just *me* as a player) also improved a bit while trying to make that thing work. r/Mechwarrior5 • 4 yr. Even the AI can use if you need them to while you pilot a more tricky mech (IE archer) it is 95 tons and 64kph so good speed and has good armor. On This Page : About MechWarrior 5; MechWarrior 5 System Requirements; About MechWarrior 5. This one is a good replacement for the Kodiak mech. -HSR now has a mere 3 pellets to deal with, rather than ten. I mean the LBX solid that fires a slug. These dynamics have. DRG-FLAME : r/Mechwarrior5. The autocannon/10 was a direct-fire ballistic weapon, firing HEAP ( H igh- E xplosive A rmor- P iercing) rounds at targets either singly or in bursts. Leaves you a lot of weight to max out all the armor and stuff in some additional HVAC. CG/10, 20, 30, and 40: Light, small caliber weapons that fire at a moderate cyclical rate. Most of the mechs are lore-accurate, some, however, are shamelessly ripped off of Roguetech, the greatest game ever! Included Normalish Variants. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot games by PGI. Llanicus. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Things get worse by the way when you bring into question things like the UAC/5 and LBX-10. The main reason for these variants is to have the. Description[ edit] Like the LB 10-X AC, the LB 5-X AC was capable of firing two different types of ammunition: slug and cluster. Fires shotgun like fragments that. 80. It comes in like an absolute wrecking ball, and I’m not going to let the AI into it, dirtying up. I want an LBX shotgun since they are very good now and an excellent pair with melee mechs. I usually run either 1 or 2 pairs of medium pulses on. The AC 20 is a superheavy gun, the end development of various electro-chemical tank guns in the early 21st Century. I rediscovered EASY mode like a noob. The AC/5 BF has a spread of 2 at 350m. Members Online • Silver_Wolf_X. My most successful (and enjoyable) mech so far is the Cyclops hero. It’s a capable sniper. 8/10 would buy. Highlander-732b is a real reliable mech that can also jump, can never go wrong with that. I mean the LBX solid that fires a slug. #20 LT. Cluster rounds should also fire in a cylinder pattern instead of a cone pattern so their accuracy doesn't drop off as rapidly with rangeThough it lacks the LosTech that other heroes may provide (Double Heatsinks, XL Engine, Endo Steel, Ferro Fibrous) it does come with a Gauss rifle which can be hard to find before the mid-late 40's and personally the Stalker is the perfect 85 tonner to strut with a Gauss Rifle or otherwise an Autocannon of choice (I lean LBX-10 or AC/20. If I had it to change, their damage would be halved and their spread would be closer to an lbx. MechWarrior 5: Mercenaries. 31 December 2014 - 04:58 PM. I leave the missile slot empty and load up on heat sinks and LBX ammo. AC /2 /5 /10 /20 Ultra AC/2 /5 /10/20 LBX /2 /5 /10 /20 LRM / Artemis 5 10 15 20 SRM / Artemis 2 4 6 Streak SRM 2 4 6 NARC Laser AMS Gauss ER Small, Medium, Large Lasers Pulse Small, Medium, Large Lasers PPC Clan ECM, L/AP,. LBX AC/10 - from 800 m/s to 1100 m/s. Almost twice a "regular" Ultra AC/5. 4xT5 MLaser, 1xT5 LRM-20-ST + ART IV, 1xT5 LRM-20 ST, 2xT5 LRM-10 ST (Go-to for long range mech melting, paints the sky orange with fire. the lower the rating the tighter the spread. Good for searching for crits, though not great at punching through armor. 5 DMG per hit. I put an LBX 10 on it and it becomes a monster. #7. BFAC/5, BFAC/10, BFAC/20 all do the same damage per shot but AC/5 is 80/ton, AC/10 is 40/ton, and AC/20 is 20/ton. If you want to know how i fit it, I place a Large or LP laser on the hand and torso large energy slots, M or MP on all medium energy slots, LBX 10 or UAC/5 or AC10 BF on Torso balistic plus SRM 6. lb10x fires 10 shells). When you get good enough you can ine shot the Igors. Lone scout, 2023LBX2, UAC2, and UAC5's are all amazing weapons. Armor: 512/538. The LB-10 X-AC is better for getting critical hits on open hull, and it weighs one ton less, but it isn't very good at range because of its shotgun mechanic, whereas the AC/10 can hit pinpoint targets better from any range. MechWarrior 5: Mercenaries. Veolfen Nov 10, 2022 @ 3:45am. I'd rather go for the speed upgrade, or higher velocity/tighter spread for the missiles, or more damage or something. This article lists all the weaponry and equipment available in MechWarrior 5: Mercenaries . In the table top the lbx auto cannons are a straight upgrade to the standard ACs. There is a gatling machine gun w/ 400m range in the YAW mod irrc - very rarely found however it appears to be way overpowered. It's not proportionate at all, it sucks, and that's what I had to do. ) HBS_Adarael said: The T stands for "Tyler", because I made it. . 0 tons : 2460 : AC10_Standard_AmmoEquipment . Normal just fires a shell normally, LBX is a shotgun, Ultra has double the rate of fire of a normal autocannon but you have a chance to jam your gun for a few seconds if you fire it at double the normal rate of fire. (AC 2/5/10/20 - UAC 2/5/10/20 - LBX 2/5/10/20 - Gauss) GAR-A: Removed Structure bonuses from LT, RT, LA, RA, LL, RL; Added +20 Armor on LT, RT; Added +15 Armor on LA; Added +26 Armor on RA; Added. Description. Standalone weapon pack that contains all weapons from the Yet Another Mech mod. When the gyro is over 80% saturated for 5 seconds, the mech will stop and crouch while the reaction wheels spin back up. Adds advanced Inner Sphere weapons to the game and configurable global overrides for all weapons even from mods. these shells also get a higher crit chance. Mechwarrior 5: Clans Steam page is up: Elaborate Clan Smoke Jaguar mission campaign, 5 player co-op, new Clan mechlab,. But outside of that I would say keep looking at industrial hubs in the Stiener/ FRR /. Yeah Endo is a must and Ferro is practically useless on IS, maybe for a few Builds it can work, but not many mechs. Some people. H-Rifle - decreased to 1000 m/s. #8. The only light ballistic cannon available for the Inner Sphere around the time of the Clan Invasion. Changed all LBX autocannons' names to new naming scheme: LBX/10-SLD and LBX/10-CLU for Solid and Cluster. Data. The Twin AC/20 is such a brawl buid or switching it for a LBX Variant can also work. 5. My favorite build right now has a pair of LBX-10-SLD's, plus half a dozen medium pulse lasers and an AMS (plus two double bins of ammo for the LBX's and a single ton for the AMS, which is entirely more than it needs). Gauss rifles are hilariously good and you should always use them over AC20. But you cripple yourself vs all the tanks and crap they throw at you cuz of low ammo per ton and slow fire. Mode change via YAML interface (Ctrl-1-6 for the weapon groups). Toasty mech, the ER laser for anti-flyer work and taking out turrets at range. STALKER STK-3FB. Just try different systems. Ultra AC/5. 1. Lorewise LBX are rarer and cost much more since they are of a much higher level of technology. Pinpoint accuraccy, superior range, almost zero heat. ago. ago • Edited 2 yr. I've soloed the final mission with just the atlas without losing any limbs or armor. When I run that mech with 4 lbx 10 sld, I put on no missiles & just load up on ammo (don’t forget to put some in the legs). When the gyro is over 80% saturated for 5 seconds, the mech will stop and crouch while the reaction wheels spin back up. Might have upgraded the engine too. Add-On. Their are severall Builds. An LBX 10 would be a straight upgrade for the AC I suppose, but those don't grow on trees. Adds all MWO Mech variants, with all the hardpoints MWO has - and some more. However, they work like actual shotguns, and not like video game shotguns normally work, which means they have good range at the expense of a huge spread. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Projectiles to 1. Istences Sergeant. Use Bobbert's Mod Options to set variables. Four lbx 10s Two uac 5's and two uac 10's Then the ones that kinda do not work anymore due to ppc and gauss nerfing, I mean it does work but its not as grand as it was. Weapons can be attached to weapon hardpoints found on 'Mechs. At that point it becomes a legging machine. Totally makes the opposition into pulled pork. My most successful (and enjoyable) mech so far is the Cyclops hero. #1 Fippy Darkpaw Member The Hammer 14 posts Posted 27 December 2019 - 12:33 AM What's the deal with the LB 10X-SLD? From the stats alone, it appears to be superior to the AC10 in every way. It hits hard and has a fairly quick reload. ago. Honestly, I think it works best on the Atlas AS7-D. The fact that it's functionally useless, is even more disappointing. Right up until you start getting Tier 5 versions from Cantina Missions. MechWarrior 5: Mercenaries Standard Edition. -HSR now has a mere 3 pellets to deal with, rather than ten. Better. json property integer maxEngineRating. Rifles don't have an exact equivalent in MWO, so fitting them between the above velocities: L-Rifle - increased to 1500 m/s. Can swap engines, structure, armor etc. Short range monster with the lasers for turrets , tanks and flyers. " Originally posted by Torchfire: Found a cantina mission that required killing an Annihilator battlemech. I like it. It’s a capable sniper. I'd bet a 6 MG and a large pulse shadow cat would wreck a double lbx 10 jaeger or kgc Even at ~150 m range it's outperformed by AC5 in terms of time to kill, you need 10-20 lbx shots on even. Thermal Lance Nov 10, 2022 @ 5:24am. This mod requires the game, MechWarrior 5: Mercenaries Standard Edition. ) May 29, 2021 @ 10:37pm. Experiment with what weapons you give to the ai and yourself. a Champion with an LBX-10 and 4 Medium SB Lasers will slice through raids and make decent work of a demo mission. 6 MP Lasers, LBX-10-SLD and an SRM 6 ART. Its a small, lightweight weapon that peppers a target with shrapnel. UAC/5 - 1200 m/s to 1300 m/s. The fact it shows a beam (briefly) only makes it easier to line up the burst (compared to an Ac-20 or LBX-10 Solid, which are technically similar in terms of lethality). Member. It's configured with a "perfectly symmetrical" build of 2 x Heavy Rifle, 2 x UAC/5 and 2 x SRM 6-ST. After 3034, they can appear. Configured by Khan Natasha Kerensky. Best I can suggest is: Cyclops 11-P with either twin UAC-5 or twin LBX-10 Slug. Welcome to my first impression video for Mechwarrior 5: Mercenaries. Has mostly all weapons up to 3070, including all LBX, Ultra, Rotary and Light Autocannons, Light, Heavy and Snub Nose PPCs, Silver Bullet, Light, Heavy, Improved Heavy Gausses, MRMs, Streak SRMs, ER and X. Overview. 1620 is laughable. :( Long time runner up build: Swapped out AC5 for a decent rarity AC5-BF, and the PPC and Mediums for 2x LL and 2x MPL. Primarily ballistics mechs don't really exist in vanilla below 70-80 tons. Structure would be like your mech's body. Testing rare weapon. All of the components that make your mech work are strapped onto the structure. 1X has DHS, 4x LBX-10's, 4 Medium Lasers, 2x Small Pulse and a Small Laser. Click the screenie for exact location. There are a lot of uniquely good assaults, like the victor bsk has ecm and can dual lbxac/10 easily with higher than normal assault speed, but it is only 80 tons. Image: Piranha Games. 2 Medium lasers and an SRM6 and you get a pretty neat and fast brawler that is great at legging and stuff. 14 The AC 20's massive slugs cause tremendous damage on impact, and can even destroy some scout 'Mechs with a single hit. Fixed Clan Gauss explosion damage (base damage * 2) Fixed: Clan equipment tags. so. UAC2's and UAC5's are outstanding general purpose weapons.